Fredrik
Lundin

Game Programmer

Tools
Asset Brush Designer facing tool, custom engine
UI Editor with Animator Designer facing tool, custom engine
Latest Projects
Human Resources C++ · HLSL
Genre — First person shooter Duration — 17 part time weeks Team — 6 programmers, 4 artists, 2 procedural artists, 2 level designers Engine — Custom Engine
Contributions
Render Pipeline Editor Render Integration VFX Live Editing Enemy Behaviour UI
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Cycles of Deluge C++ · HLSL
Genre — Diablo-like adventure Duration — 14 part time weeks Team — 6 programmers, 4 artists, 2 procedural artists, 2 level designers, 4 sound designers Engine — Custom Engine
Contributions
Render Pipeline Scene Management Enemy Behaviour Audio & FMOD VFX Management
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Cannibal Crossing C++
Genre — Top down adventure Duration — 8 part time weeks Team — 5 programmers, 4 artists, 2 procedural artists, 3 level designers Engine — Custom Engine
Contributions
A* Pathfinding Enemy Behaviour State Machine Projectile System
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The Misadventures of Captain Hornswaggle C++
Genre — Platformer Duration — 12 part time weeks Team — 5 programmers, 3 artists, 2 procedural artists, 2 level designers, 4 sound designers Engine — Custom Engine
Contributions
Custom Audio Manager Cinematics Project Manager
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Other Projects
Frogment
Genre — Mobile puzzle game Duration — 6 part time weeks Team — 5 programmers, 4 artists, 2 procedural artists, 2 level designers Engine — Unity
Contributions
UI Audio Manager Game Manager
▶ Watch Trailer
Last Unit
Genre — Endless runner Duration — 6 part time weeks Team — 5 programmers, 4 artists, 2 procedural artists, 2 level designers Engine — Unity
Contributions
Player Movement Checkpoint System
▶ Watch Trailer